H HiveTech

Rules of the draft

These Terms govern the use of the HiveTech game server, project site, launcher, personal account, store and other related Project services.

Connecting to the server, registering an account or continuing to use HiveTech services after the publication of these Terms, the user confirms that he has read them and undertakes to comply with them.

If certain provisions of these Rules are contrary to mandatory requirements of applicable law, requirements apply legislation, and the rest of the rules remain in force.

Important:HiveTech is an independent gaming project and is not official. Minecraft product. The project is not approved by Mojang or Microsoft and is not related. Mojang or Microsoft.

1. Basic principles

Rules exist to preserve fair play, the safety of players. The stability of the server and the normal operation of the game economy.

  1. The player must comply with these rules, regardless of availability. paid status, game experience, achievements or other privileges.
  2. Ignorance of the rules does not exempt from liability for their violation.
  3. Paid status does not provide immunity from punishment and does not rights to violate server restrictions.
  4. It is forbidden to deliberately look for formal loopholes in the wording of the Rules. Acts that clearly violate their purpose.
  5. In situations not expressly described in the Rules, the Administration shall principles of fair play, safety of users, safety of the world, Game economy and technical stability of the project.

2. Account and security

  1. The player is responsible for the safety of his credentials, Password and access to your account.
  2. It is forbidden to transfer the account to third parties in order to circumvent penalties, Restrictions, game limits or re-rewards.
  3. Actions made from the player’s account are considered actions of the owner. account until it is established that access has been obtained Confirmed failure or compromise of the project infrastructure.
  4. The player must immediately inform the administration of the suspicion of hacking or unauthorized access.
  5. The administration is never obliged to request a user password. to conduct an inspection or provide support.
  6. The use of additional accounts is not prohibited by itself. Unless otherwise specified by the server. It is forbidden to use additional accounts to circumvent penalties, limits, cooldowns, Restrictions on privats, whales, economics or other game mechanics.

Why:The administration does not objectively control the player's device and transfer of his credentials to him, but is responsible for problems with their own infrastructure.

3. Communication and behaviour

  1. Prohibited real threats, blackmail, harassment, publication or Dissemination of other people's personal data.
  2. Prohibited incitement to violence, hate speech, humiliation of people on grounds of origin, nationality, gender, religion, disability or other similar conditions.
  3. Fraud, phishing, malicious links and attempts to obtain Account information of other players.
  4. Prohibited mass spam, flooding and intentional interference with normal using game chat.
  5. Conflicts, criticism of the project and dispute with the administration This is not a violation unless accompanied by threats. blaming, spam or other prohibited activities.
  6. It is forbidden to impersonate an administrator, moderator or official HiveTech representative.

4. Cheats, automation and third-party modifications

  1. Cheats, hack clients, injectors and other means are prohibited. Provides opportunities that are not available to a regular player.
  2. Automation of gaming activities through bots is prohibited. macros, autoclickers, scripts or external software, if the specific method of automation is not explicitly authorized by the administration.
  3. Use of X-ray and other means of obtaining information is prohibited about blocks, resources, entities or players that a player in a normal You don't have to get conditions.
  4. It is forbidden to circumvent restrictions imposed by the server. for minimap, radar, Cave Mode, display of players, mobs, items and other functions of the client.
  5. Installation of an alternative mod or customer exclusively for Receiving functions disabled by the server is considered bypassing server restrictions.
  6. Performance mods, graphical improvements, interface modifications and other changes that do not give a gaming advantage, allowed if they do not violate the other provisions of the Rules.
  7. If the purpose of the third-party modification is ambiguous, the player must clarify the admissibility of its use before the start of the game.

Why:is not limited to the name of a particular mode, but actually obtained advantage. This allows you not to rewrite the rules after each Updating third-party software.

5. Errors, bugs and exploits

  1. Detecting an error is not in itself a violation.
  2. The player must stop using the error if it becomes Obviously, it allows you to get resources, currency, items, rights or other benefits in a manner not provided for by the game.
  3. Intentional duplication of items, currency or resources is prohibited.
  4. It is forbidden to hide, sell, distribute or mass Use a critical exploit known to the player.
  5. Voluntary Error Reporting Before Mass Use It is taken into account by the administration in favor of the player.
  6. Property and benefits derived from a bug or exploit, can be removed regardless of whether a separate Punishment for the player.

6. Peace, buildings and privacy

  1. The player is responsible for the correct use of the available He has private systems.
  2. The lack of privacy does not give other players automatic rights. intentionally destroy someone else’s building, if the circumstances n Obviously it belongs to another player.
  3. Intentional damage to other protected buildings is prohibited. bypassing the privatization system and using bugs for interaction Protected territory.
  4. It is forbidden to create structures whose main purpose is damage to the server, creating excessive load or intentional TPS decline.
  5. The administration has the right to remove or disable the mechanism, the farm, construction or other facility creating a critical load or threatening the stability of the server.
  6. Where possible, the administration shall notify the owner of such facility, However, if the stability of the server is threatened, prior notification No need.

7. Gaming economy and transactions between players

  1. Game items, resources and in-game currency exist It is only within the project and is not money in itself. means.
  2. It is forbidden to exchange game items, currency, accounts, services or benefits of real money outside the draft mechanisms.
  3. Casinos, bets and other games on gaming or real are prohibited. property, the result of which is mainly determined by chance.
  4. Fraud in transactions between players is prohibited.
  5. The administration does not act as a guarantor of a voluntary transaction between players, if there is no special secure transaction mechanism provided by the project itself.
  6. If a player voluntarily transfers an item to another player without use of the project protected mechanism, The administration does not guarantee the return of the item.
  7. In the presence of reliable server logs, the administration is entitled to to intervene in apparent fraud, but such interference It is not a guaranteed service.

8. Virtual currency and gaming rights

  1. In-game currency of the project, including quarks, if used, It is intended exclusively for use within HiveTech.
  2. Virtual currency is not a bank account, electronic cash, security or investment asset.
  3. Unless otherwise expressly provided by the project, virtual currency cannot be withdrawn into real money and is not guaranteed exchange rate.
  4. Game rights, statuses, items and other virtual objects provide the right to use appropriate functionality within the project, but do not transfer ownership to the user Project software or infrastructure.

9. Paid statuses and shop

  1. Before purchase, the user should be able to read with the actual description, cost and validity of the acquired game law.
  2. Purchase of status provides only those opportunities that specified in its current description at the time of purchase, taking into account reasonable changes in the game balance.
  3. The administration has the right to change the game balance, characteristics Items, limits and server mechanics, if necessary Developing a project, correcting mistakes, or maintaining fair play.
  4. Such changes shall not be used solely for the purpose of Arbitrary deprivation of a user already acquired a substantial advantage without reasonable substitution or other solution.
  5. Blocking an account for violation of the Rules is not a basis n Automatically cancel the penalty due to the presence of paid status.
  6. Issues of refund are governed by separate conditions purchases, returns policy and mandatory requirements applicable law.
  7. The presence of paid status does not give the owner the right Require the administration to intervene in the game in its favor.

10. Technical work of the project

  1. HiveTech is provided on the principle of actual technical availability.
  2. The Administration shall take reasonable measures to ensure a stable The project does not guarantee absolute availability. 24 hours a day and no software errors.
  3. The server can be temporarily stopped for updating, maintenance, Fixing an accident, repelling an attack, recovering data, or carrying out other technical work.
  4. Emergency technical work can be carried out without prior notifications.
  5. The administration has the right to roll back the world or individual data, if necessary after a technical failure, mass exploit, Data damage or other serious malfunction.
  6. Backup is used as a means of recovery Infrastructure is not a guarantee of recovery. individual object or action of the player.
  7. The administration does not guarantee the restoration of objects, experiences, coordinates, inventory contents or other game data lack of technical ability to reliably confirm their condition.

11. Loss of items and game progress

  1. Ordinary gaming death, falling into lava, PvE allowed by PvP, improper use of mechanisms, accidental removal of an object The /kill command is not a technical failure.
  2. Administration is not obliged to compensate for losses caused by actions the player, his client, third-party software, The quality of the Internet connection or the usual game mechanics.
  3. Compensation can be considered in case of confirmed server failure, If the fact and size of the loss can be reliably established from server data.
  4. A screenshot alone does not guarantee the restoration of property. Server logs and other technically verifiable data have priority.

Why:manual recovery of any claimed losses without verifiable data It would create the possibility of endless duplication of objects through appeals. in support.

12. Third-party mods, launcher and software

  1. The modified server uses software, libraries and modifications of different developers.
  2. The administration is not a developer of third-party modifications, unless expressly stated otherwise.
  3. The administration does not guarantee the absence of errors in third-party Modifications and compatibility of any third-party user programs with the project client.
  4. The user is solely responsible for the software security that establishes itself outside the official How to distribute the project client.
  5. The Administration has the right to remove, replace or update the modification, If it causes errors, vulnerabilities, imbalances, security or technical stability issues.

13. User-generated content

  1. The user is responsible for posting messages, books, tablets, names of objects, buildings, images, skins and other user-generated content.
  2. Illegal, malicious, extremist, fraudulent or clearly inappropriate content.
  3. It is forbidden to post personal data of third parties without legal grounds.
  4. The administration has the right to remove user content, violating the rules, legislation or creating a threat Other users or projects.

14. Punishment

The purpose of punishment is to stop the violation and protect the project, not to create a fixed table that allows you to calculate the cost of the violation in advance.

  1. Depending on the circumstances, a warning may be applied, Restriction of chat, removal of illegally obtained items, rollback of the result of the violation, temporary blocking or permanent blocking.
  2. When choosing a measure, the severity of the violation, the benefit received, shall be taken into account. Damage to other players or server, recurrence of infringement and previous history of punishment.
  3. Repeated violation may result in a more severe punishment.
  4. In particularly serious cases, permanent blocking may be used. without prior warning.
  5. The Administration has the right to remove items, currency or other results, directly resulting from the violation.
  6. Using another account to bypass active blocking This may result in the blocking of linked accounts.
  7. Sanctions should not be imposed solely on the basis of personal Administrator conflict with player.

15. Evidence and investigations

  1. When considering violations, the administration may use server logs, team history, economic data, system events, results of means of detection of violations, images and video recordings.
  2. Administration is not obliged to publicly disclose internal journals, methods of detecting violations, confidential information or data other users.
  3. Refusal to publicly disclose such data does not in itself mean lack of evidence.
  4. In case of doubt, the administration has the right to checking or temporarily limiting individual account activities, if necessary to prevent continued damage.

16. Complaints and appeals

  1. The player has the right to appeal the penalty through the official channel. support the project.
  2. The appeal must contain a game nickname, a description of the situation and, If available, evidence of the player’s position.
  3. Insulting employees, spam appeals and creating repeated Applications do not speed up consideration.
  4. The decision on appeal shall be taken after a reassessment of the circumstances, Not automatically in the same way that the punishment was imposed.
  5. After considering the appeal, the administration has the right to leave the punishment. unchanged, reduce, cancel or in exceptional cases Change it when new significant circumstances are found.

17. Administration responsibility

  1. The administration is responsible for operating its own infrastructure within the limits established by applicable law.
  2. To the maximum extent permitted by law, the administration is not responsible. for indirect game losses, lost in-game profits, actions of other players, failures of third-party software, communication providers and other independent third parties.
  3. The administration does not guarantee the immutability of the game world, recipes, balance, set of modifications, game economy, Mechanic or server configuration.
  4. The administration has the right to change the project for its development, security and technical stability.
  5. Administration is not responsible for agreements and transactions between users outside of the official project mechanisms.
  6. Administration is not responsible for damage caused by the software, which the user has independently obtained from a third-party source, not controlled by the project.
  7. Nothing in these Regulations excludes or limits liability that cannot be excluded or limited in accordance with applicable law.

18. Force majeure and external circumstances

Administration is not responsible for the impossibility of normal work of the project due to circumstances beyond its reasonable control, including major communications accidents, data center problems, Massive DDoS attacks, actions of state bodies, emergency Termination of critical third-party service and other similar circumstances.

19. Amendment of the Rules

  1. The rules may change as the project progresses.
  2. Significant changes are published on the official HiveTech resource.
  3. The new rules are not used to punish an act, which was expressly authorized at the time of its execution.
  4. Continuation of use of the project after the introduction of a new version Rules in force means the application of the new version to subsequent actions of the user.

20. Priority of special rules

For individual modes, events, contests or services may apply Additional rules. If the additional rule regulates specific situation in more detail, it is applied jointly with these Rules.

21. Appeal to the administration

Reports of violations, technical problems, payment errors, Account problems and other requests should be sent through the official support channel listed on the project website.

The administration is not obliged to consider appeals sent Send private messages through informal channels.

22. Final provisions

If a particular provision of these Regulations is found to be inapplicable, This does not invalidate the other provisions.

These rules govern the game behavior of users. Terms of processing personal data, payment, refund Other relationships that require separate regulation should be placed in the relevant project documents.

NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.

Minecraft is a trademark of Microsoft Corporation. HiveTech is an independent community project.

Edition of the Rules: August 11, 2026.